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JUSTIN SADO
Technical Artist & Engineer
BLOOD CRETINS
Character Modeling | Rigging & Animation | Environment Modeling & Texturing | Procedural Geometry | Lighting & Post-Processing Effects
Fig 1: The Blood Cretin in its adult and infantile form, respectively
This unfinished series explores the biology, life-cycle, and ideology behind Blood Cretins, a fictional species whose grotesque, many-armed appearance belies their friendly mannerisms. Really -- just give them a chance, and, for better or worse, they can be quite charming.
Breakdown is still in the oven; for now, worth noting is that the first video showcases fully-procedural floorboards, and the second leverages procedural grass. Both iterations of the Cretin were sculpted, re-topologized, rigged, and animated by hand.
Fig 3: Shader node graph for the subject's skin
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